AI Insights · Timothy · October 2022
Top 5 Fish Games on Android in Australia Q3 2022
Explore the performance of the top 5 fish-themed games on the Android platform in Australia during Q3 2022, including trends in downloads, revenue, and active users.
During Q3 2022, the top 5 fish-themed games on the Android platform in Australia showcased a variety of performance trends. Here’s a detailed look at their weekly downloads, revenue, and active user metrics.
Fishdom from Playrix saw weekly revenue fluctuate between $45K and $55K, peaking at approximately $54.8K in mid-July. Downloads showed a decline early in the quarter, but rebounded towards the end, reaching around 3.6K in the final week of September. Active users remained relatively stable, ranging from 34.3K to 43.9K, with a slight decline towards the end of the quarter.
Fishdom Solitaire, also from Playrix, experienced modest weekly revenue, ranging from $1K to $1.5K, with a peak of about $1.5K in the last week of September. Downloads saw significant growth in September, jumping from 202 in early August to over 2.1K by the end of the quarter. Active users mirrored this increase, rising from 549 in early August to 3.3K in late September.
Undersea Solitaire Tripeaks by Plarium Global Ltd had steady weekly revenue, generally between $460 and $940, peaking at $937 in mid-September. Downloads were low but consistent, with a slight decline towards the end of the quarter. Active users also showed a downward trend, decreasing from 297 in late June to 275 by the end of September.
Merge Mermaids-magic puzzles from GAMEGZZ LIMITED maintained weekly revenue between $460 and $685, peaking at $685 in early August. Downloads showed a slight increase, reaching 137 in the first week of September but dropping to 65 by the end of the quarter. Active users grew from 134 in late June to a peak of 201 in early September, before declining to 122 by the end of the quarter.
Hungry Shark Evolution from Ubisoft Entertainment saw weekly revenue fluctuate widely, peaking at $759 in mid-September. Downloads remained relatively stable, hovering around 1.5K to 2.1K throughout the quarter. Active users were consistent, ranging from 8.7K to 9.8K, with a noticeable peak in mid-September.
For more detailed insights and data on these apps, visit Sensor Tower.